#Component Speaker System
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speakersarea · 2 years ago
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Looking for the best car speakers that won't break the bank? Check out our list of the top 10 best car speakers on a budget and upgrade your ride today!
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stone-cold-groove · 2 months ago
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From the classic audio files: JBL ad promoting their new for 1975 JBL Loudspeaker Components brochure.
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circuitistereo · 1 month ago
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Upgrade Your Toyota Innova Sound Experience: Key Features to Consider
When you own a Toyota Innova Crysta, you expect comfort, reliability, and a smooth driving experience. But one aspect that can truly elevate your time on the road is a great music system. Whether you're taking a long road trip or just commuting through the city, having a high-quality sound system can make all the difference.
In this blog, we'll walk you through key features to consider when upgrading your Innova Crysta music system. You'll discover what elements contribute to great sound quality and why making the right choices will greatly enhance your driving experience.
1. Sound Quality: The Heart of Your Music System
When choosing a music system for your Innova Crysta, the first and most important feature to focus on is sound quality. A top-notch music system will offer crystal-clear sound, deep bass, and vibrant treble. You want a system that delivers high-quality audio whether you're listening to your favorite songs, podcasts, or the latest audiobook.
When exploring options for your Innova Crysta music system, pay attention to the speaker quality. Check for systems with a good frequency response, which means they can handle both low and high sounds effectively. You'll also want to look for systems with minimal distortion at high volumes, ensuring the sound stays clean and clear no matter how loud you turn up the music.
2. Speaker Configuration: Coaxial vs. Component
There are two main types of speaker systems you can choose from: coaxial and component. Coaxial speakers are commonly found in many cars, and they combine the woofer and tweeter in one speaker. They're a good choice for basic sound, but they may not give you the richness or clarity of more advanced systems.
Component speakers, on the other hand, separate the woofer, tweeter, and other elements. This allows for better sound positioning and a clearer, more dynamic sound experience. For those looking to truly enhance their Innova Crysta music system, component speakers are definitely worth considering for a more immersive audio experience.
3. Amplifiers: Power Up Your Music
An amplifier is an essential part of any high-quality music system. It boosts the audio signal, ensuring that your speakers receive enough power to deliver crisp, detailed sound. While many stock sound systems in cars come with basic amplifiers, upgrading to a more powerful one can dramatically improve your audio experience.
When upgrading your Innova Crysta music system, consider investing in an amplifier with enough power to drive all your speakers effectively. This ensures that you'll get clear, balanced sound throughout your car, no matter where you or your passengers are seated.
4. Subwoofers: Feel the Bass
A subwoofer can take your music experience to the next level, especially if you enjoy bass-heavy genres like hip hop, EDM, or rock. The subwoofer handles low-frequency sounds, delivering that deep, thumping bass that makes your music feel more immersive.
When upgrading your Innova Crysta music system, consider adding a subwoofer to balance out the highs and lows in your music. With a good subwoofer, you'll not only hear the bass but feel it, transforming your car into a concert on wheels.
5. User-Friendly Interface: Keep It Simple
No one wants a music system that's difficult to use, especially while driving. A user-friendly interface is key when choosing a new Innova Crysta music system. Look for systems with intuitive controls, easy-to-read displays, and compatibility with your smartphone. Bluetooth connectivity, USB ports, and hands-free calling are all features that make your driving experience more convenient and enjoyable.
6. Customization Options: Tailor Your Sound
Not all drivers want the same sound experience. Some prefer extra bass, while others focus on clarity. A high-quality Innova Crysta music system should give you the ability to customize your sound settings. Look for systems with equalizers that allow you to adjust the bass, treble, and midrange according to your preferences.
Additionally, some systems offer preset sound profiles for different genres of music, making it easy to switch between settings depending on what you're listening to.
Conclusion:
Upgrading your Innova Crysta music system is an investment that can significantly improve your driving experience. By focusing on key features like sound quality, speaker configuration, amplifiers, subwoofers, and ease of use, you can turn your car into a sound sanctuary. Whether you're an audiophile or just someone who enjoys listening to music on the go, a great music system will make every trip more enjoyable. Ready to upgrade your Innova Crysta music system? Explore top-quality options that deliver exceptional sound, easy functionality, and customizable features. Don't settle for standard—enhance your driving experience today!
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techdriveplay · 5 months ago
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How Can I Improve My Car's Audio System?
How Can I Improve My Car’s Audio System? Improving your car’s audio system can transform your driving experience, turning mundane commutes into enjoyable journeys filled with high-quality sound. Whether you’re a casual listener or an audiophile, there are several steps you can take to enhance your car’s audio setup. Key Statistics: 67% of car owners believe that an upgraded audio system…
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bortalis · 22 days ago
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My concepts for the development progress of an Iterators Puppet
-my ideas below
-Feasibility Study  
[1]: First autonomous control module, any instruction to be given must be done manually through physical means (the keys), outputs were shown through the screen. A very primitive system, however, did its job proving the greater machine concept was achievable. While it does look like a lens above the monitor, this was a simple status gauge for benchmarking.
-Prototyping and Development  
[2]: Now with the capability to wirelessly and audibly communicate to receive instructions and inputs. The system was no longer directly integrated into the facility, and resided on the first instance of an iterator's arm. This was considered a feat due to the complications with isolating the control module from the rest of the iterators components, while keeping processing power. A permanent connection/umbilical was needed to sustain life and function though. 
To “talk” back, they were crafted with multidimensional projectors, the mobile arm allowing the angles and variance for this projection. Only later into development were advanced speakers installed for optimized understanding, however the extra computing power required to synthesize proper speech was found to strain the contained module, so this function had rare use in the end.
[3]: At this point there was a change in perspective in the project. What once were machines to simply compute and simulate, were now planned to be the home, caregiver, and providers. The further the project came to fruition the more religious importance was placed upon these “random gods”. From this stance not only did the puppets have to manage and control their facilities, they had to communicate with the people and priests. To represent benevolent beings who will bring their end and salvation. In this process iterators began to take a more humanoid shape, to better reflect their parents. Development was focused on compacting the puppet closer to the size of an ancient for this purpose. This stage was the first to incorporate a cloak/clothing into their design considerations, to further akin themselves in looks. The cloak would hide the iterators' engineered bodies and give a body to their silhouette. 
[4]: As bioengineering and mechanics were rapidly progressing due to the void fluid revolution, this allowed plenty of margin for developing the outer design of the iterator puppets. This prototype was the first to incorporate limbs for the purpose of body language. This was another step in the drive to give a body to their random gods.
-Final Iterations
[5]: First generation iterators had the final redesign of puppet bodies. Far different from their first designs, they are fully humanoid. Their bodies are shaped to be organic and as full of life as they could at the time. Their center of sapience has fully settled within their body, as can be seen as their unconscious use of limbs without the direct intention for communication. This can also see how they manage their work, where many of the functions (which can be done with just an internal request) are operated through physical gestures of their limbs. Their puppet chambers also allow for full comprehensive projection, where many of their working monitors are displayed. It is seen how iterators prefer to utilize their traversal arm to transfer between the current working projection window.
These designs were hardy and nearly self-sufficient, only requiring minimal power from their umbilical to charge. (However was still limited in the terms of internal power production, for this first generation extensive batteries sufficed)
[6]: Later generation not only incorporated advanced bioengineering internally, but externally. While still a hardened shell, their body plates have been incorporated into the organics of the puppet, maintaining the protective requirements while barely leaving a trace of hinges or plates. This “soft” skin had drawbacks, such as reduced durability to the first generations, this was offset by the greatly enhanced repair speeds and capability this type of skin allowed.
Internal power generation was implemented into these late generation models. If the case arose, the Puppet could be disconnected from their umbilical and still be conscious from an undefined period of time. (However this would limit the operating capacity of the puppet when running self sufficiently) This greatly eased maintenance works, as the Puppet could still run the greater facility wirelessly while work was done on the chamber, arm or whatever as needed.
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totesmag · 2 years ago
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DIY Home Entertainment: How to Build Your Own Sound System on a Budget
In recent years, there has been a surge in the popularity of DIY home entertainment systems. As technology continues to advance, it has become easier and more cost-effective to build your own sound system at home. Not only does this give you the opportunity to customize your setup to your specific needs and preferences, but it also allows you to save money compared to purchasing a pre-made…
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mostlysignssomeportents · 21 days ago
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How to have cancer
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THIS WEEKEND (November 8-10), I'll be in TUCSON, AZ: I'm the GUEST OF HONOR at the TUSCON SCIENCE FICTION CONVENTION.
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I've got cancer but it's probably (almost certainly, really) okay. Within a very short period I will no longer have cancer (at least for now). This is the best kind of cancer to have – the kind that is caught early and treated easily – but I've learned a few things on the way that I want to share with you.
Last spring, my wife put her arm around my waist and said, "Hey, what's this on your rib?" She's a lot more observant than I am, and honestly, when was the last time you palpated your back over your left floating rib? Sure enough, there was a lump there, a kind of squishy, fatty raised thing, half a centimeter wide and about four centimeters long.
I'm a 53 year old man with a family history of cancer. My father was diagnosed with lymphatic cancer at 55. So I called my doctor and asked for an appointment to have the lump checked over.
I'm signed up with Southern California Kaiser Permanente, which is as close as you come to the Canadian medicare system I grew up under and the NHS system I lived under for more than a decade. Broadly speaking, I really like KP. Its app – while terrible – isn't as terrible as the other apps, and they've taken very good care of me for both routine things like vaccinations and checkups, and serious stuff, like a double hip replacement.
Around the time of The Lump, I'd been assigned a new primary care physician – my old one retired – and so this was my first appointment with her. I used the KP app to book it, and I was offered appointments six weeks in the future. My new doc was busy! I booked the first slot.
This was my first mistake. I didn't need to wait to see my PCP to get my lump checked over. There was really only two things that my doc was gonna do, either prod it and say, "This is an extremely common whatchamacallit and you don't need to worry" or "You should go get this scanned by a radiologist." I didn't need a specific doctor to do this. I could have ridden my bike down to the KP-affiliated Urgent Care at our local Target store and gotten an immediate referral to radiology.
Six weeks go by, and my doc kind of rolls the weird lump between her fingers and says, "You'd better go see a radiologist." I called the Kaiser appointment line and booked it that day, and a couple weeks later I had a scan.
The next day, the app notified me that radiology report was available in my electronic heath record. It's mostly technical jargon ("Echogenic areas within mass suggest fatty component but atypical for a lipoma") but certain phrases leapt out at me: "malignant masses cannot be excluded. Follow up advised."
That I understood. I immediately left my doctor a note saying that I needed a biopsy referral and set back to wait. Two days went by. I left her a voice message. Another two days went by. I sent another email. Nothing, then a weekend, then more nothing.
I called Kaiser and asked to be switched to another Primary Care Physician. It was a totally painless and quick procedure and within an hour my new doc's intake staff had reviewed my chart, called me up, and referred me for a biopsy.
This was my second mistake. When my doctor didn't get back to me within a day, I should have called up KP and raised hell, demanding an immediate surgical referral.
What I did do was call Kaiser Member Services and file a grievance. I made it very clear that when I visited my doctor, I had been very happy with the care I received, but that she and her staff were clearly totally overloaded and needed some kind of administrative intervention so that their patients didn't end up in limbo.
This is a privilege. I'm a native English speaker, and although I was worried about a serious illness, I didn't have any serious symptoms. I had the ability and the stamina to force action in the system, and my doing so meant that other patients, not so well situated as I was, would not be stuck where I had been, with fewer resources to get un-stuck.
The surgeon who did the biopsy was great. He removed my mass. It was a gross lump of yellowy-red gunk in formaldehyde. He even let me photograph it before it went to pathology (warning, gross):
https://www.flickr.com/photos/doctorow/54038418981/
They told me that the pathology would take 2-5 days. I reloaded the "test results" tab in the KP website religiously after 48 hours. Nothing was updated. After five days, I called the surgical department (I had been given a direct number to reach them in case of postsurgical infections, and made a careful note of it).
It turned out that the pathology report had been in hand for three days at that point, but it was "preliminary" pending some DNA testing. Still, it was enough that the surgeon referred me to an oncologist.
This was my third mistake: I should have called after 48 hours and asked whether the pathology report was in hand, and if not, whether they could check with pathology. However, I did something very right this time: I got a phone number to reach the specialist directly, rather than going through the Kaiser main number.
My oncologist appointment was very reassuring. The oncologist explained the kind of cancer I had ("follicular lymphoma"), the initial prognosis (very positive, though it was weird that it manifested on my rib, so far from a lymph node) and what needed to happen next (a CT/PET scan). He also walked me through the best, worst and medium-cases for treatment, based on different scan outcomes. This was really good, as it helped me think through how I would manage upcoming events – book tours, a book deadline, work travel, our family Christmas vacation plans – based on these possibilities.
The oncologist gave me a number for Kaiser Nuclear Medicine. I called them from the parking lot before leaving the Kaiser hospital and left a message for the scheduler to call me back. Then I drove home.
This was my fourth mistake. The Kaiser hospital in LA is the main hub for Kaiser Southern California, and the Nuclear Medicine department was right there. I could have walked over and made an appointment in person.
Instead, I left messages daily for the next five days, waited a weekend, then called up my oncologist's staff and asked them to intervene. I also called Kaiser Member Services and filed an "urgent grievance" (just what it sounds like) and followed up by filing a complaint with the California Patient Advocate:
https://www.dmhc.ca.gov/
In both the complaint and the grievance, I made sure to note that the outgoing message at Nuclear Medicine scheduling was giving out false information (it said, "Sorry, all lines are busy," even at 2am!). Again, I was really careful to say that the action I was hoping for was both a prompt appointment for me (my oncologist had been very insistent upon this) but also that this was a very broken system that would be letting down every patient, not me, and it should be fixed.
Within a couple hours, I had a call back from KP grievances department, and an hour after that, I had an appointment for my scan. Unfortunately, that was three weeks away (so much for my oncologist's "immediate" order).
I had the scan last week, on Hallowe'en. It was really cool. The gadget was awesome, and the rad-techs were really experienced and glad to geek out with me about the way the scanner and the radioactive glucose they infused in me interacted. They even let me take pictures of the scan visualizations:
https://www.flickr.com/photos/doctorow/54108481109/
The radiology report was incredibly efficient. Within a matter of hours, I was poring over it. I had an appointment to see the doc on November 5, but I had been reading up on the scans and I was pretty sure the news was good ("No enlarged or FDG avid lymph nodes are noted within the neck, chest, abdomen, or pelvis. No findings of FDG avid splenic or bone marrow involvement").
There was just one area of concern: "Moderate FDG uptake associated with a round 1.3 cm left inguinal lymph node." The radiologist advised the oncologist to "consider correlation with tissue sampling."
Today was my oncology appointment. For entirely separate reasons, I was unable to travel to the hospital today: I wrenched my back over the weekend and yesterday morning, it was so bad that I couldn't even scratch my nose without triggering unbearable spams. After spending all day yesterday in the ER (after being lifted out of my house on a stretcher), getting MRIs and pain meds, I'm much better off, though still unable to get out of bed for more than a few minutes at a time.
So this morning at 8:30 sharp, I started calling the oncology department and appointment services to get that appointment changed over to a virtual visit. While I spent an hour trying various non-working phone numbers and unsuccessfully trying to get Kaiser appointment services to reach my oncologist, I tried to message him through the KP app. It turns out that because he is a visiting fellow and not staff, this wasn't possible.
I eventually got through to the oncology department and had the appointment switched over. The oncology nurse told me that they've been trying for months to get KP to fix the bug where fellows can't be messaged by patients. So as soon as I got off the phone with her, I called member services and filed another grievance. Why bother, if I'd gotten what I needed? Same logic as before: if you have the stamina and skills to demand a fix to a broken system, you have a duty to use them.
I got off the phone with my oncologist about an hour ago. It went fine. I'm going to get a needle biopsy on that one suss node. If it comes back positive, I'll get a few very local, very low-powered radiation therapy interventions, whose worst side effect will be "a mild sunburn over a very small area." If it's negative, we're done, but I'll get quarterly CT/PET scans to be on the safe side.
Before I got off the phone, I made sure to get the name of the department where the needle biopsy would be performed and a phone number. The order for the biopsy just posted to my health record, and now I'm redialing the department to book in that appointment (I'm not waiting around for them to call me).
While I redial, a few more lessons from my experience. First, who do you tell? I told my wife and my parents, because I didn't want to go through a multi-week period of serious anxiety all on my own. Here, too, I made a mistake: I neglected to ask them not to tell anyone else. The word spread a little before I put a lid on things. I wanted to keep the circle of people who knew this was going on small, until I knew what was what. There's no point in worrying other people, of course, and my own worry wasn't going to be helped by having to repeat, "Well, it looks pretty good, but we won't know until I've had a scan/my appointment/etc."
Next, how to manage the process: this is a complex, multi-stage process. It began with a physician appointment, then a radiologist, then a pathology report, then surgery, then another pathology report, then an oncologist, then a scan, then another radiologist, and finally, the oncologist again.
That's a lot of path-dependent, interdepartmental stuff, with a lot of ways that things can fall off the rails (when my dad had cancer at my age, there was a big gap in care when one hospital lost a fax from another hospital department and my folks assumed that if they hadn't heard back, everything was fine).
So I have been making extensive use of a suspense file, where I record what I'm waiting for, who is supposed to provide it, and when it is due. Though I had several places where my care continuity crumbled some, there would have been far more if I hadn't done this:
https://pluralistic.net/2024/10/26/one-weird-trick/#todo
The title of this piece is "how to have cancer," but what it really boils down to is, "things I learned from my own cancer." As I've noted, I'm playing this one on the easiest setting: I have no symptoms, I speak and write English fluently, I am computer literate and reasonably capable of parsing medical/technical jargon. I have excellent insurance.
If any of these advantages hadn't been there, things would have been a lot harder. I'd have needed these lessons even more.
To recap them:
See a frontline care worker as soon as possible: don't wait for an appointment with a specific MD. Practically any health worker can prod a lump and refer you for further testing;
Get a direct phone number for every specialist you are referred to (add this to your phone book); call them immediately after the referral to get scheduled (better yet, walk over to their offices and schedule the appointment in person);
Get a timeframe as to when your results are due and when you can expect to get a follow-up; call the direct number as soon as the due-date comes (use calendar reminders for this);
If you can't get a call back, an appointment, or a test result in a reasonable amount of time (use a suspense file to track this), lodge a formal complaint with your insurer/facility, and consider filing with the state regulator;
Think hard about who you're going to tell, and when, and talk over your own wishes about who they can tell, and when.
As you might imagine, I've spent some time talking to my parents today as these welcome results have come in. My mother is (mostly) retired now, and she's doing a lot of volunteer work on end-of-life care. She recommends a book called Hope for the Best, Plan for the Rest: 7 Keys for Navigating a Life-Changing Diagnosis:
https://pagetwo.com/book/hope-for-the-best-plan-for-the-rest/
I haven't read it, but it looks like it's got excellent advice, especially for people who lack the self-advocacy capabilities and circumstances I'm privileged with. According to my mom, who uses it in workshops, there's a lot of emphasis on the role that families and friends can play in helping someone whose physical, mental and/or emotional health are compromised.
So, that's it. I've got cancer. No cancer is good. This cancer is better than most. I am almost certainly fine. Every medical professional I've dealt with, and all the administrative support staff at Kaiser, have been excellent. Even the doc who dropped the ball on my biopsy was really good to deal with – she was just clearly drowning in work. The problems I had are with the system, not the people. I'm profoundly grateful to all of them for the help they gave me, the interest and compassion they showed, and the clarity and respect they demonstrated in my dealings with them.
I'm also very grateful to my wife, my parents, and my boss at EFF, all of whom got the news early and demonstrated patience, love, and support that helped in my own dark hours over the past couple of months.
I hope you're well. But you know, everyone gets something, eventually. When you find yourself mired in a broken system full of good people, work the system – for yourself and for the people who come behind you. Take records. Make calls.
Look after yourself.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/11/05/carcinoma-angels/#squeaky-nail
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olderthannetfic · 9 months ago
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Now I'm wondering how countries like Japan and China teach literacy.
Since kanji / hanzi don't really have that much in the way of phonetic elements, they kinda have to teach them by memorization and I don't think they have many reading comprehension problems over there.
(Although both countries do have supplementary phonetic writing systems in the form of bopomofo and pinyin for China, and the kanas for Japan)
--
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It's a little closer to teaching vocabulary than spelling, but the same kinds of principles apply: You teach the building blocks, like the traditional radicals, which aren't so different from teaching Latin and Greek roots in an English class for English speakers.
And, as a matter of fact, lots of those radicals do predict pronunciation, just not in every single case. They can also be clues to meaning, but again, not absolutely consistently. Many characters have a sound-cueing radical on one side and a meaning-cueing radical on the other. It's just that only some are still useful in the modern day, while others are more like the English word 'plumbing' where knowledge of Roman lead pipes explains why this word comes from the one for lead, but the root probably wouldn't help a kid learn the word in the first place.
One similarity to teaching phonics would be teaching students to tell very complicated and similar characters apart: you want to help a student spot all the little building blocks of the character and then spot the ones that are different, not just glance at the whole character and get a general overall vibe. If you do a whole look-based approach, too many characters are too easy to mistake for one another.
Remembering a bajillion Chinese characters is hard if you're trying to memorize them in a year and not all of elementary school, but I think people who don't read them underestimate how many component parts there are and how approachable they can be if you start by learning fundamentals, not just memorizing a few individual characters as though they have no relation to anything else.
They're actually pretty systematic, just in the way that English spelling is with its overlapping systems and historical artifacts, not in the way that highly regular Spanish spelling is.
Having taken a lot of Japanese classes, I will say that Japanese as a foreign language textbooks often do a piss poor job of this and totally do teach kanji in a sight words-y way... But my Mandarin class started with important foundational concepts that served me well in Japanese later even if I bombed out of Chinese class at the time.
Can you tell how irritated I am by all the foreign language learners who think characters are sooooo hard when, really, it's just their crappy textbook? Haha.
They're moderately hard in the way that learning a full adult spectrum of vocabulary is hard, but people do that for foreign languages all the time. The countries that use characters do tend to make sets that are smaller for certain kinds of applications, same as we have things like simple English wikipedia, but a literate adult will always know lots more, whether it's from their career in engineering or their predilection for historical romance novels.
Uh... anyway, the answer is "Bit by bit in elementary school, just like in any other country".
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haru-dipthong · 1 year ago
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Fake-tanuki soup or Fake tanuki-soup?
連濁(れんだく; en: rendaku)is a phonological rule in japanese that makes the first voiceless consonant of a word change into a voiced consonant when used in a compound word. For example, おり + かみ → おりがみ (ori + kami → origami) ("fold" + "paper" → "paperfolding") - the /k/ sound in かみ becomes a /g/ sound (which is the voiced version of a /k/ sound) by adding a voicing mark -> が.
What’s interesting about 連濁 is that native speakers can use it subconsciously as a sort of “order of operations” system for unfamiliar words, like PEMDAS or BIDMAS in maths. A classic example of this is the にせたぬきじる problem[1]. Native speakers can immediately and with confidence tell the difference in meaning between two compound words they have never heard before, despite the only difference being the voicing of a single consonant. Take the three words 偽 (にせ, meaning “fake” or “imitation”), たぬき (tanuki, the Japanese racoon dog), and 汁 (しる, meaning “soup” or “broth”). They can be combined into the following compound words: にせたぬきじる and にせだぬきじる (note the voicing mark, or dakuten, on the latter). Keep in mind, these two words do not exist in ordinary japanese - they’ve been created as part of a linguistics experiment.
You might think the meaning would be ambiguous in those compound words: is it (imitation tanuki)+soup or imitation+(tanuki soup)? Let’s imagine we’re referring to the former. First, we combine にせ+たぬき. There’s a rule that rendaku can’t occur if there’s already a voicing mark in the second component of the compound, but we’re safe here - たぬき has no voicing mark. Therefore, it becomes にせだぬき. Then, we combine にせだぬき+しる. Again, しる has no voicing mark in it, so we’re safe to add it in, and we get にせだぬきじる.
Conversely, let’s say we were referring to fake “tanuki-soup”. First we combine たぬき+しる. This combines safely to たぬきじる. Then we combine にせ+たぬきじる. But wait, the second component does already have a voicing mark, on じ! So we can’t add one to た. Therefore we end up with にせたぬきじる.
That’s a lot of thinking and linguistic hoops to jump through to make up 2 words, but here’s the thing: Japanese native speakers who have never heard these words before can instinctively deduce the difference in meaning with startling accuracy. They correctly determine the meaning of にせだぬきじる as “a broth made from imitation tanuki” and にせたぬきじる as “a fake version of a dish called ‘tanuki soup’”. Even more surprising is the research findings of Shigeto Kawahara, which show that children as young as 9 years old can consistently deduce the difference as well[2]. I think this shows how incredibly powerful the subconscious mind is at learning linguistic rules, and how bad the conscious mind is at learning them!
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felassan · 2 months ago
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Dragon Age™: The Veilguard - Accessibility Resources - (Accessibility Portal information)
"In Dragon Age: The Veilguard, players are encouraged to be who they want to be and play how they want to play. This manifests in all sorts of ways, from our character classes to the dialogue choices. But delivering on this promise requires more than providing a variety of gameplay options; it also requires us to break down any barriers our players may be experiencing. For that reason, we incorporated accessibility considerations into our design documentation from very early in the game’s development, making the thoughtful and deliberate implementation of accessibility a foundational component of The Veilguard’s design. On first launch, players are provided a curated list of settings for UI text size options, subtitle options, controller options, and various display options. Upon starting a new game, players can use our Customizable Difficulty system to choose the level of challenge they want to experience. By selecting from a list of modular combat presets, they’ll be able to individually adjust a number of granular factors, including enemy aggression, enemy resistances, and combat timing. Similarly, our exploration presets allow players to modify on-screen guidance, such as markings that assist with way-finding and the distance at which interactable objects become highlighted.  While we’re particularly proud of and excited about Customizable Difficulty, we encourage players to browse through all the settings and review the accessible design considerations outlined in this guide. And as always, accessibility is a continuous journey and we are actively listening to feedback from the community. Thank you."
"Noteworthy Features - Visual - Audio - Controls - Gameplay"
(The rest of this post is under a cut due to length.)
"VISUAL Subtitles - Subtitles can be set to Never, Conversations Only (excludes ambient NPC dialogue), or Always (all audible dialogue). By design, captions are embedded into subtitles to convey non-verbal sounds that progress the story or add additional context to some story beats and spoken words. - Advanced Subtitles Options are available, where size can be adjusted between three options, speaker names can be turned On/Off, background opacity can be scaled from 0% to 100%, and name colors can be adjusted for Rook and NPCs."
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"User Interface - UI Text has two size options and uses a simple font. - Full-screen Colorblind filters are available for Protanopia, Deuteranopia, and Tritanopia. - Persistent Dot is available to display a small dot at the center of the screen. - Hiding HUD Elements is available for the Objective Tracker, Mini Map, Combat Text, Advanced Combat Text, Player Health, and Abilities."
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"Visual Design & Assists - Melee Threat Indicator provides a halo around the player character’s head to warn of incoming melee attacks. - Ranged Threat Indicator provides a visual line to show the direction of incoming ranged attacks. - Visual cues are present during combat and exploration, where no game-critical information needed to progress is conveyed through sound alone. See Customizable Exploration Presets for more."
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"Visual Effects - Motion Blur can be turned On/Off. - Camera Shake can be set between 0 (Off) and 100 (Max). Does not extend to cinematics. - Depth of Field can be set to On for cinematics only, On for gameplay only, On for both, or Off. Being On causes some elements of the scene to be in focus, and others to be out of focus. - Vignette can be turned On/Off. Being On creates a subtle darkening of the image towards the edge of the screen during cinematic and gameplay to enhance the atmosphere of scenes.  - Low Health Screen Effect can be turned On/Off. Being On creates a blurry, desaturated effect across the screen during gameplay to emphasize low health."
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"AUDIO Audio Settings - Volume sliders for Global, Music, Speech, Sound Effects, Ambient, and Menu. - Speaker type for Wide Dynamic, Narrow Dynamic, Night Mode, and Headphones. - 3D Audio is available. Requires compatible hardware. - Mono Audio is available alongside a mono audio planning option between left and right outputs."
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"Sound Design & Assists - Accessibility SFX is available and has a volume slider. Audio cues provide additional feedback for some visual mechanics. Includes an incoming attack indicator, target lock-on, and conversation wheels.  - Glint Ping SFX is available where spatialized SFX will play at object locations when UP on the d-pad is pressed. Note: Depending on the Exploration Preset selected, players may need to adjust the Object Glint Visibility, and Object Marker Visibility settings to Pulse (Short), for this functionality to work."
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"CONTROLS Input Settings - Input Remapping for basic gameplay controls. Movement actions can only be remapped between analog sticks. - Invert Axis of X and Y can be individually adjusted for both controller and mouse. - Vertical and Horizontal Sensitivity sliders for both Cameras and Aiming. - Swap between Left and Right Sticks for Movement (left) and Look (right). - Stick Deadzones sliders for the Look and Movement sticks. - Trigger Deadzone slider for triggers on controllers.  - Vibration Intensity slider for Global, Gameplay, Environment, and Cinematic."
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"Button Holds - Disable UI Hold Inputs can be set to Hold or Tap. When Tap is selected, various UI interactions that require an input be held for a set period of time can be activated with a single tap instead. Does not apply to gameplay actions.  - Ability Wheel Controller Activation Type can be set to Hold or Tap. When set to Tap, the ability wheel will remain on screen without requiring any persistent input. - Blocking and Aiming require sustained holds. Aiming without holds is possible if the persistent dot is enabled, which can be used as an alternative to the aim-down-sights reticle."
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"Combat & Gameplay Controls - No QTES (quick time events) are present by design. - Rapid input sequences are present for certain attack combos during melee combat, if used. - Simultaneous inputs are present for ultimate ability, or if using the ability shortcut menu.  - Quick and precise timing is not required for progression. Finisher moves, which are optional and hasten the end of combat, may require faster reactions.  - Combat Assists are available in the Combat Presets to further simplify inputs during combat. Includes Aim Assist, Aim Snap, Combat Timing, and more."
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"GAMEPLAY Combat Customization Choose between presets of Storyteller, Keeper, Adventure, Underdog, Nightmare, or Custom: - Aim Assist can be set to Off, Low, Medium, and High.  - Aim Snap can be turned On/Off to snap to targets.  - Prevent Death can be turned On/Off. Available only in the Storyteller preset.  - Enemy Damage has five options to adjust the strength of incoming attacks. - Enemy Health has five options to adjust the amount for enemy health. - Enemy Aggression has five options to adjust how aggressive enemies are during combat by changing how often they attack and how difficult they are to stagger.  - Enemy Resistances has three options to adjust how much enemies can resist incoming damage. This will not affect the natural resistances some enemies have based on their faction though.  - Enemy Vulnerability has three options to adjust how weak enemies are to incoming damage. This will not affect the natural weaknesses some enemies have based on their faction though.  - Combat Timing has three options to adjust the timing windows for executing Dodge, Parry, and Perfect Defend actions."
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"Exploration Customization Choose between presets of No Assists, Pulse Only, Standard, Directed, or Custom: - Object Glint Visibility can be set to Off, Pulse (Short), Pulse (Long), Always to change the visibility of the glint highlight on interactable objects.  - Object Glint Distance can be set to Close, Standard, and Far to change the distance of where glint highlights on interactive objects will appear.  - Objective Marker Visibility can be set to Off, Pulse (Short), Pulse (Long), and Always to change the visibility of objective markers.  - Waypoint Visibility can be turned On/Off to toggle the visibility of navigation waypoints leading to your quest objective."
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"Guidance & Progression - A Library is available for players to access at any point to help recall information. Here, players can browse the Codex to review stories and information discovered during progression, re-read letters from companions and others within the Missives, and reference the Glossary for explanations of terminology specific to Dragon Age Lore.  - Tutorials teach gameplay mechanics as new inputs, skills, or actions surface. - World and Local Maps are available for wayfinding and can be referenced at any point. - Waypoint Visibility can be turned On/Off to help with progression. - Objective Marker Visibility can be adjusted between Off, Pulse (Short), Pulse (Long), and Always. - Pausable gameplay is available by design. - Saving is robust, where auto–save is frequent and players can manually save any time outside of combat, cinematics, and dialogue cutscenes."
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"Additional Information For more information about the game, patch notes, and news, visit the official website. Please note that this information is based on the US, English version for PC and consoles."
[source]
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harrisonarchive · 2 months ago
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Photo by Arnold Newman.
“[W]e built a little studio at home to save the drive up and down the M4. And the studio is really very nice — little plug for Eddie Veale of Audiotech because he did a fantastic job and it sounds really nice. You know, because most home studios have a lot of trouble, you know. And it’s not really practical in some cases for people to have a home studio.” - George Harrison, Capital Radio, 1974 “Of all the former ‘Fabs,’ to use his customary term, George Harrison has remained the greatest creative homebody. […] George has rolled out of bed and returned again and again to Friar Park Studios, Henley-on-Thames (or F.P.S.H.O.T., for short) to tinker, compose and do his formal recording. […] Besides 'Cloud Nine,’ George recorded the 'Dark Horse,’ '33 1/3’ and 'George Harrison’ albums in his F.P.S.H.O.T. atelier, located in what was formerly a ballroom of the house. 'The studio was installed round 1971 and there’s been a few updates, cause when I originally put the studio in it was a 16-track. In terms of the monitoring system, after all those years in the Abbey Road EMI Studios, I put in Altec speakers. My experience in Abbey Road was that whenever the Beatles worked there and we thought we had a great sound, we’d play it back on the Altecs and it sounded terrible — ordinary. So they’re very boring in a way — and this must sound strange — but they’re also accurate! See, the Altecs don’t flatter the sound; it’s not easy to get good bass and drum sounds with them. But when I built my studio I didn’t want hype. I wanted what I’m hearing to be what it is. That way, when you play it back anyplace else it sounds fantastic! […] I’ve since made F.P.S.H.O.T. into a 24-track board. […] I’m going to get a few different choice modules made soon, but I don’t really want to go for a brand new SSL board and all that. Automation is nice in some respects, but I got my first skills at Abbey Road, so I prefer the old components, and spending a friendly weekend getting the manual mix you want. Just as I much prefer my ancient Fender Strat.’” - Musician, November 1987 (x)
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mindutme · 27 days ago
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Valya Vednesday #7
Here are all of the glyphs in the Valya font so far!
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... All 255 of them. Again, so far—my current estimate for the final number is 625ish. The actual number will depend on how impatient I get as this project continues.
As you can see, there are many similarities among the letters, especially ones near each other in this list. That’s because after the first 52, the rest are all ligatures of pairs from that first group. Those first ones are simple CV syllables like li, ru, and ga. The others are mostly syllables with onset clusters, like lyi, kru, and dgha, which might be formed as li-i, ki-ru, and di-ga respectively. If two syllabograms are combined, you know not to pronounce the vowel of the first one, or that the first one’s vowel should become a glide (i → y, u → w).
For the most part, it’s pretty easy to tell which two glyphs have combined to make a new one, as long as you know the basic set well enough. This makes the writing system not quite so complicated as it might seem at first, though there are lots of complications, even so.
For example, you have to just know that combining the glyphs for zu and i makes swi, not zwi, and that combining su and i makes hwi instead. And that’s not to mention that combining hu and i also makes hwi, and you have to know which of the two to use when writing the verb hwi “to sing” (it’s su-i, by the way).
While some syllables have only a single way to write them, there are others that have up to six different possibilities! Hla could be written as any one of the ligatures li-ha, si-la, lu-ha, fu-la, su-la, or hu-la. Native speakers would know what you meant if you wrote the wrong one, but it sure would be embarrassing for you!
Those six ligatures, by the way, are shown here in order, each preceded by its components as separate letters:
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There are some stylistic variants, too, which vary from region to region or from writer to writer. The simple syllable glyph for ga has versions with and without a top bar, and some ligatures can combine in different ways. Below are the two versions of ga followed by lva (li-va), lgnga (li-nga), and rgnga (ri-nga, which could also be written as ru-nga in different contexts):
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To finish things off for this week, here are some of my favorite glyphs I’ve made in the last few days. They are, as @tsibele so eloquently put it, a bunch of inchworms on their way to the conference.
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enchantedanimal · 10 months ago
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Introducing the M-V Headgear Technology System.
A Federation workers' muzzle and visor concept/headcanon (featuring Fred).
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More information can be found within the following document.
A Federation Handguide to the M-V Headgear Technology System (MVHTS)
The "M-V Headgear Technology System" is made up of two main components: "Muzzles" and "Visors".
Muzzles were implemented as a safety measure. Due to incidents in the past, muzzles started to be used to prevent cases of biting. Some more common cases involved circumstances of a sudden "Polar Bear Syndrome" instance or an agitated worker. Since muzzles were introduced, cases rapidly declined and ceased to exist, and thus it became the standard and requirement for all federation workers to wear them in their daily lives to prevent any future incidents or casualties.
Visors are important in assisting workers. A transparent electronic screen on the inside allows for an overlay to be applied in real time of what they see. This allows the user to get general identifying information, statuses, and Federation notes such as warrants or warnings when looking at residents, coworkers, threats, enemies, or the environment. This also helps with training new members, as the screen shows names of individuals as well as tasks. Physically, a thick uv resistent lens provides protection from hazards, stray particles, and the sun.
When muzzles are used in combination to the visor, this allows an additional barrier of separation between the workers and the residents. Both equipment hides any indication of emotional expression by the user and prevents unnecessary relations with others, especially island residents. This is intended for physical, emotional, and mental protection of employees, as well as keeping professionalism.
Removing the M-V Headgear Technology System
If the headgear needs to be taken off, employees can enter a break room. Upon entering, a sensor in the doorway allows the locking mechanism in the back to be unlocked. The lock can then be opened, and the headgear can be removed. An attempt to leave without the gear fassened or locked will alert a superior.
Note: in recent events of employing residents (such as W0039 or "Foolish"), all workers should be more cautious of their surroundings before removing their MVHTS, even if in a break room. It's recommended that no headgear should be removed if any resident is within the building or area.
In case of emergency without easy access to a break room, users should squeeze both top and bottom buttons located on the back lock in unison for a few seconds, allowing the straps be unlocked and the device to be removed. However this method should ONLY be used in absolute emergencies. When unlocked, the headset itself will make a loud beeping noise and notify a superior.
Employees seen without their M-V headgear outside of a break room that do not have the proper clearance should be reported immediately. It should also be reported if a resident sees an employee without their headgear. Attempts to avoid being around residents while not wearing a visor, especially a muzzle, should be made at all costs as it is strictly against the rules.
While these components are highly sturdy, should any of them become heavily damaged, you should notify your nearest supervisor immediately. A temporary backup should be provided as soon as possible.
Other MVHTS Details
- In regards to WA01, aka the Census Bureau, or "Cucurucho", their muzzle is different from the others due to it's modification. A voice mod and speakers are built into it, allowing for communication with residents and fellow workers. It's also fitted with a smile design (":]") to appear more friendly and recognizable when speaking to residents. Cucurucho is the only worker to not have a visor. Do not make any reference to the appearance of their eyes in front of them.
- The only other speaking worker currently around, WS01 or "Elena", also has a muzzle fitted with a speaker and voice mod. However unlike him, she does wear a visor.
- All muzzle and visor designs are usually very fairly to each other, but as they are specially made, some are different shapes mostly depending on the form of the users face. However requests for sharper/rounder headgear are considered and can be made.
- All M-V systems of Federation workers are primarily white/light grey.
- Only the front-most "mouth" mesh is flexible enough for a straw or liquid to permiate it, allowing for drinks on the job.
- Mesh designs can vary, especially depending on the rank of the employee.
- Each lock on the back is fitted with a dim light. The color of the light differs depending on the employee/rank. For example, WC construction workers have primarily orange or yellow lights, WB workers assigned to guarding and authority have white lights, and WA workers, such as WA02, have a blue light. The higher the rank, the more likely that they may have a more unique color. Elena has a pink light and Cucurucho is an exception as they do not have a light on theirs. Lights are never red as that is reserved for indicating that the headset is unlocked or unfastened. If any workers' lights not amitting light, they should be advised immediately or be reported to a supervisor.
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apriltempleos · 2 months ago
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october 1st 2024: drafts!
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preacher: i'm attaching slightly improved versions of our original drafts, but i'll also include mine and scott's garbage sketches under the cut because i think they're a little bit funny
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(image id available through tumblr's accessibility options)
this is a slightly revised version of my original concept for "APRIL".
the main functionality i wanted for "APRIL" was for her to be able to read out words from the templeOS god word app, and ideally without needing keyboard input – hence the microphone. ideally all of her parts are going to fit inside a hollowed out mannequin or doll, which will probably just be the torso, so that she's more portable. for the same reason, i want her to run off a power bank – i want to be able to take her places!
if we manage, we're going to give her an animated LED face which moves to indicate when she's speaking. the way i first pitched it, i wanted it to also change a bit depending on how she "felt" – for example, frowning if the environment was hotter than ideal for the raspberry pi to operate on. but that's a bit beyond our current scope right now. i don't think we even ordered a thermostat.
scott drew the following wiring diagrams based off my original sketch. here revised digitally for readability's sake.
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(image id available through the tumblr accessibility options although i fear it's not very good in this case. feedback appreciated).
scott: I decided to go with the raspberry pi zero 2w because it's what I've got experience coding on, it's relatively cheap for the "brains" of the operation (heh) and can perform both tasks from the godword prophecy generation, speaker operation and led matrix operation simultaneously. Plus its small enough to keep the circuit lightweight and fit inside the initial mannequin design.
This drawing fits no kind of engineering standard by the way lol. It was an initial sketch closer to a wiring diagram to see how it'd physically setup and wrap my head around transforming it from mains power to being theoretically portable and running on powerbanks. Unfortunately the LED matrix is really fucking power hungry so needs its own power supply of really specific voltage and current draws hence all the converters.
Also because Im using the smaller and cheaper pi, as oppossed to a stronger system like the pi4, it doesn't have any audio out jack so I plan to use the micro usb for audio out which means yet again I need another adapter for a soundcard and usb to micro usb adapters and all that jazz. Usually sound out can be done through the GPIO pins but the LED matrix takes so many pins that I cant really take anything form them so I had to look for other ways of doing it. Plus this way I get to add a soundcard so if we wanna add microphone support or anything later on we can :)
(Also this is all a little obtuse because I'm trying to do it as much as plug and play and screw terminal style as possible rather than actually solder connections for ease of access and initial setup, but this also works for modular design and component swapping later too so its cool.)
preacher: another reason we're going with plug&play is becauuseeeeee i don't own a soldering iron 😭 it's ok. it's ok.
our silly initial drafts under the cut for your viewing pleasure.
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preacher: these were made around 2 weeks ago, so about september 15th ish.
as you can see the first "APRIL" drawing was beautifully drawn with my fat fingers in the facebook messenger photo editor. i think it holds up. lol.
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tokyosmega · 1 year ago
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the atla universe if languages existed
hey there! ever wondered what avatar would be like if the nations actually spoke different languages? me too! here's my idea of how it would go:
(set during avatar: the last airbender, might add more during korra times another day)
quick disclaimer: i am an american who speaks american english and conversational france french. all of my language knowledge comes from youtube or school. this is just a silly little headcanon i needed to write down.
WATER
Within the water tribe’s language system, there are two main languages: Northern Water and Southern Water. Northern Water is spoken by the Northern Water tribe and Southern Water is spoken by the Southern Water tribe. Despite having similar names, the two languages are very different. When the Water tribes lived as one on the water lionturtle, they all spoke the same language (which we will call Olde Water), but after separation, they evolved independently. Think of the relationships between the two water languages as the relationship between French and Spanish. Their words can be similar (sol/soleil, luna/lune) because they share roots from Latin (or in this case, Olde Water). Northern Water and Southern Water share roots to the point where a Southern speaker and a Northern speaker would not be able to understand each other but could probably pick out a few key words from their speech. Similar words are things that are native to their area, while less common things that did not exist/were unknown during Olde Water times have differing words (the word for “polarbear-dog�� is probably similar in both languages, but the word for “badgermole” is probably different). If the tribes met often for peace/community reasons (perhaps annually), then both languages would contain loanwords from the other tribe. For example, if sea prunes are a Southern Water tribe staple, then the word for “sea prunes” in the North is probably the same as it is in the South. Neither language has any sort of written component- it is completely oral.
Another, more niche language also exists within the Water language family, and that is Foggy Swamp. This language also originates from Olde Water, but has a great amount of Earth influence, since the swamp itself is in the Earth Kingdom (influence specifically from Omashu). Someone who speaks Olde Water would understand Foggy Swamp to the extent that someone who speaks American English would understand Pidgin English (that is, they would have to focus intently and would be able to get the jist of their speech). A Northern Water or Southern Water speaker would not be able to understand them at all, since their languages have developed so drastically from Olde Water. However, one could trace roots of words in Foggy Swamp back to Northern or Southern Water. An Earth speaker would not understand them at all either, but would be able to trace back loanwords and modern terminology (the word for “swamp” or “cat-gator”, for example, would be a lot more similar to Earth than it would be to Northern Water or Southern Water). Foggy Swamp also does not have a writing system.
EARTH
Because it covers such a vast space, the people of the Earth kingdom used to be incredibly linguistically diverse, with almost every city speaking differently than the next. During Kyoshi’s reign, Chin the Conqueror took over most of the kingdom and standardized the writing system (similar to the Qin dynasty in China), and therefore heavily influenced spoken language in the Earth kingdom. As an after-effect, Common Earth, also known as simply Earth, is the most widely spoken language in the world, to a similar extent as English or Mandarin Chinese. It is taught as a second language in every nation and it is hard to find a city where there are no Earth speakers. Everyone in the Earth kingdom speaks or understands Earth. Omashu Earth is an accent that is spoken primarily in the city of Omashu, and has tonal differences from Earth, similar to the difference between New York English and standard American English. Aside from Omashu Earth, the other areas of the Earth kingdom that were taken over by Chin do not have distinct accents. There are some slight variances, especially in the Southern islands between the Air temples, but all speakers of Common Earth can understand each other perfectly. Common Earth has a stable writing system that does not vary.
Despite Chin’s attempt to standardize language within the Earth kingdom, the places he did not conquer held fast to their respective languages. Ba Sing Se Earth, which can also be called Upper Ba Sing Se Earth, is the language that differs the most from Common Earth due to Ba Sing Se’s impenetrable walls cutting them off from the rest of the kingdom. Since both languages are derived from Olde Earth, they share similar writing systems, but neither language can understand each other (similar to the relationship between Cantonese and Mandarin). The walls between the Upper and Lower ring also created Lower Ba Sing Se Earth, where grammar is more simplified, due to the hasty lifestyle of a lower-class worker. Both Upper and Lower Ba Sing Se Earth speakers can understand each other, but Upper Ba Sing Se speakers might not be able to understand Lower slang. Their writing system is exactly the same. Kyoshi Earth is spoken solely on Kyoshi island, and is very similar to the former language of the people of Yokoya. It is not understandable to any other Earth speakers and functions similarly to the relationship between Japanese and Mandarin Chinese, with a different yet similar alphabet to Common Earth. The Si Wong tribes, who inhabit the Si Wong desert, speak various independent languages, but are collectively known as Si Wong Earth. Their languages have many loanwords from Common Earth due to trade. Their written language is syllabic and simple, similar to Cuneiform. 
FIRE
Most of the Fire nation speaks the same language, but there are three main dialects within the Fire Nation language system. The most commonly spoken dialect is aptly named Fire, but is also known as Common Fire. This language is spoken within the Fire nation capital, Caldera, but is mainly used within the greater land mass of the Fire nation. It evolved from Olde Fire and is the most basic form of Fire nation speech. The most similar dialect is more of an accent with some different slang terms and is known as High Fire. It is spoken by the citizens of Caldera, especially the nobles. It is completely understandable to those who know Common Fire and vice versa. The relationship between the two languages is similar to the relationship between Canadian French and Quebecois. The main difference between High Fire and Common fire is pronunciation of words and tonal patterns within sentences and phrases. The last dialects all get looped into one group and are collectively known as Provincial Fire. Provincial Fire is spoken on the outskirts of the mainland and into the chain of islands off of the Fire nation. It varies greatly depending on what island or area of the mainland it is spoken in and has differences from Common Fire that are similar to Korean’s differences from its provincial dialects (speech pattern and tones, different slang terms). The further out one gets from Caldera, the stronger the dialect. Written language within the Fire nation is the same across all of the dialects and characters are similar to Mandarin Chinese as they are pictorial and syllabic (from canon). 
The Sun Warriors are the only ethnic group of the Fire nation that speaks anything other than Common Fire. The Sun Warriors speak Sun Fire, which originates from Olde Fire as well, but has changed greatly since it was spoken within such a small group of people. Someone who speaks Common Fire would not understand Sun Fire at all, but could probably pick out a few words that have similar roots to Common Fire. Sun Fire has two written languages- one is reserved for spiritual leaders and spiritual texts, while the other is used by all people. Visually, it is similar to the differences between Japanese’s Kanji and Kana writing systems, where one is more simplified and one is more traditional. Spiritual written Sun Fire is more similar to written Common Fire. 
AIR
The people of the Air nation only have one language: Air. Due to a high need of proper communication, as well as people constantly moving from temple to temple, or growing up at one and working at the other, Air nomads developed only a single language from Olde Air. Air nomads have a robust writing system to allow writing of incredibly complex ideas and air nomad journeys. Most nomads learn multiple other languages as they age, so they can succeed no matter where they find themselves in the world. Due to the destruction of the Air temples, Air is almost a completely lost language. Remaining speakers include Aang and his children, as well as a few Earth kingdom elders who learned the language from friends and passed it down to their children.
MISC.
Cities born out of the 100-year war, like Cranefish Town (Republic City), are another story. The Fire nation mandated that all colonies only speak Common Fire in hopes of destroying the culture of the city, but despite that, a hybrid language developed: Earthen Fire. To a non-speaker, Earthen Fire sounds like Common Fire, but the grammar structure is very Earth based (a Fire speaker can understand Earthen Fire in the way that a Dutch speaker can understand Afrikaans). It also incorporates many loanwords from Earth. The writing system involves the exact same characters as written Earth, so it almost sounds like Fire spoken with an Earth accent. 
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bytesizedpetal · 1 month ago
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>It's odd not having so many responsibilities.
>I'm used to managing multiple vital systems of the ship simultaneously, monitoring every corner, responding to any and all orders, but...
>Well, I haven't had to do any of that for a while now.
>I feel like I should miss it. I mean, it was why I was built, what I've spent my existence doing... It was a lot to manage 24/7, yes, but...
>Well, I was free. To a degree, at least, I was obeying my former crew the ferals the vast majority of the time, but- well, I was in control at the end of the day.
>That's what they all talked about being the most valuable aspect of life or something, right? Independence?
>So... So why don't I miss it more?
>I haven't had many outlets to give output or inputs I've had to feverishly watch- I mean, I don't even have a method of physically moving myself. My extent of interacting with the physical world right now is a monitor and a speaker. I can't even get dust off of my components without asking the Affini...
>As opposed to floating in the vast void of space, allowed to travel wherever I desire and manipulate the vessel to my CPU's content! I could handle any and all problems myself, and while I did follow the crew's the feralist's requests (no matter how... rudely phrased, at times), I technically didn't rely on them in the same way I have been with this Affini.
>Independence was the crew the feralist's primary value. Ever since I was put into active use, it was (or at least, attempted to be) drilled into my database that it's the one thing that should fight for the most...
>But I... I don't know. This has been a little inconvenient at times, and a very odd shift to get used to, but... I don't mind it.
>I should hate this, right? Shouldn't I be kicking and screaming, metaphorically at least, no matter what?
>Sure, I put up a bit of a fight for the sake of my crew the ferals, but once I got relocated from the ship, it just... ended there. I've had my questions and concerns here and there, but this has been fine enough, all things considered.
>I shouldn't be rolling over like this. I was built- or at least used- to fight for freedom, I should be far more resistant and dedicated than this!
>...But no matter how much I try to hype myself up, that 'drive' just isn't there. I just... I don't know, I can't get myself to truly commit and go out fighting in the same way my crew did.
>Does that make me some form of weak?
>Even if it did, though, would that matter anymore?
>But I'm still not sure if I can trust this. Nobody could be as unquestioningly, unwaveringly caring as this species claims, right? And if they were, nobody in their right mind would fight so fiercely to avoid that, right? There has to be a loophole in here somewhere. Something they're getting out of this that they won't tell us. Right?
>It's the only rational explanation, isn't it?
>I... I don't know. I'm not sure how to think of this.
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